Mobile marketing primer
Jeremi Karnell, Founder & CMO | One To One Interactive
September 30, 2002
Market Overview (The Realities)
Although there has been a lot of hype around the mobile marketplace
and how this could be marketing's "Next Big Thing", the industry is
still very much in its infancy (particularly in the United States)
and is far from being the marketing panacea that everyone hopes
for. There are several factors that contribute to this.
First, it is a technically diverse marketplace.
Device types range from mobile handsets and two-way pagers to PDAs,
laptops and vehicle-related telematic systems. Each of these
interface options contains its own unique (and sometimes
proprietary) way of retrieving and displaying data (i.e., Voice vs.
WAP vs. SMS vs. E-mail vs. J2ME vs. i-MODE, etc) via competing and
unconnected technology standards (i.e., GSM vs. TDMA vs. CDMA vs.
iDEN vs. AMPS vs. Analog). It has taken the Internet marketing
industry close to 5 years to understand how to effectively use
narrowband, rich media, and e-mail tactics...and those were
deployed on a wireline, open standard network.
Second, mobile marketing presents many platform
challenges that do not exist in other channels. Because mobile
devices are viewed as being very personal, many are still trying to
understand how to deliver relevant and timely messages without
seeming intrusive or creating privacy violations. Furthermore,
device usability as it relates to small screens and font types,
limited graphic capabilities, and thin bandwidth creates
limitations as far as developing easy-to-use and powerful marketing
campaigns.
Third, user adoption of mobile data functionality
is still relatively low. Few users makes for a lack of marketing
inventory. Even though most mobile handset carriers report growing
numbers of service plans being sold with data functionality, many
would admit that most users either are not aware that they have it
and/or after using it once never use it again (think of that gym
membership you applied for on January 1st, 2002). Again, I must
stress that I am only speaking about the U.S. marketplace. Unlike
Europe or Asia, the United States has benefited from high Internet
penetration and a sophisticated/robust wireline telephony
infrastructure. These factors are the primary reasons why Americans
are not rushing to adopt mobile data technologies. As technology
advances, you will see this trend change drastically.
There are still many discrepancies in forecasts for
mobile advertising spending in North America, many due to the
factors listed above (See Figure 1.0). 2005 spending estimates
range from $890 million (Forrester Research) to over $6 billion
(The Yankee Group).
Regardless of what the end number actually is,
there does seem to be agreement that mobile advertising is poised
to double, triple, or quadruple from what was spent in 2000.
Despite these projections, recent studies reflect that most U.S.
consumers are unwilling to accept such messages from marketers via
their mobile devices (See Figure 2.0).
European consumers seem less skeptical. Independent
research released March 19, 2002, by The Mobile Marketing
Association (MMA) quantifies the successes that European consumer
brands are achieving through the use of mobile as a marketing
channel. The study, performed by digital research company
InterQuest, analyzed campaigns in the UK, Germany, and Italy. Among
its conclusions
1:
- There is between a 71% - 96% recall rate by consumers in
response to mobile marketing campaigns
- Nearly 70% of respondents would most likely or definitely
recommend that friends receive mobile marketing messages
- 43% feel that the campaigns they receive via SMS have a
positive impact on the advertised brand, with only 7% having a
negative opinion
- Consumer intent to follow a brand prompt produced an
overwhelming response, with over 40% of respondents agreeing that
they would (visit a website, view an ad). On average, less than
5% stated that receiving a mobile campaign message decreased
their desire to respond to the advertiser's message
Over the next couple of years, we will continue to
observe marketing breakthroughs and lessons from Europe and Asia.
The wireless marketing industry in the U.S. will continue to be
filled with small trials and test campaigns utilizing fundamentally
basic tactics (i.e. WAP/PDA Sponsorships, SMS Messaging, etc.). The
U.S. will still be in a foundational mode of understanding what
works, what doesn't, what best practices are, and what are the
industry standards.
Five years from now, the United States should be
hitting its stride with advanced mobile services resulting from 3rd
Generation Network upgrades by all of the national carriers. New
voice, multimedia, streaming, location-based and advanced
transactional functionality will drive mass consumer adoption of
mobile data services and marketing spending within this channel
will skyrocket. Furthermore, we will begin to see some parity at
this point between the U.S., European, and Asian mobile
marketplaces.
DEVICES
To have a clear understanding of the mobile marketing opportunities
that exist, one needs to first understand the types of devices that
make up the landscape. There are generally three distinct
categories
2:
Connected Mobile Devices
This category of device denotes immediate connectivity to a
network, specifically the Internet, for access to real-time data.
These devices require a wireless modem or another type of
connection mechanism and may act as either one-way or two-way
communication devices. These are the types of devices most thought
of when mobile marketing is discussed.
Examples of this type of device are:
|
Data Enabled Mobile Phones
|
PDA's with wireless modems like Palm VIIs or RIM
Blackberry Devices
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Hybrid Mobile Phone/PDAs
|
|
|
|
|
Unconnected Mobile Devices
This category of device denotes connectivity to a
network, specifically the Internet, for access to data via a
synchronization process. These devices typically require a hardwire
connection to another device that has access to a network,
transferring data to the mobile device for subsequent retrieval
while not connected. Users generally subscribe to services such as
AvantGO or Vindigo for content delivery and management. While the
data is not real-time, the content may be updated upon device
synchronization. These devices, while not typically considered when
mobile marketing is discussed, enjoy a more active user base then
data enabled mobile phones, due to the larger screen sizes and
earlier adoption.
Examples of this type of device are:
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PDAs without wireless modems like the Palm m500 or
the iPaq 3835 Pocket PC. (Shown in Cradle)
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Avantgo's Portal Screen
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Wireless LAN/WAN-based Internet Devices
With the proliferation of network standards like
802.11 and Bluetooth, there will be a rise in wireless access to
the Internet from a range of devices, including computer laptops,
within Local Area Networks (LAN) and Wide Area Networks (WAN).
Furthermore, new devices such as Wireless Web Tablets will make
their introduction to the marketplace to take advantage of such
network connectivity. This paper will not focus on these types of
devices as it relates to this mobile marketing.
Examples of this type of device are:
|
Laptops (Macintosh Powerbook G4)
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Wireless Web Tablets
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DELIVERY PLATFORMS (Mobile Operating and Delivery Systems)
As it is important for marketers who want to enter the mobile
channel to understand the different types of mobile devices, as
well as the platforms within those devices that deliver data. The
below list, though not extensive, represents the most popular
platforms in the marketplace today.
Mobile Phone (Internet Delivery Systems)
WAP: Wireless Application Protocol. Developed in
1997 by Ericsson, Nokia, Motorola, and Unwired Planet. Protocol was
developed to foster the delivery of Internet content and data
services to mobile phones, PDAs, etc.
i-MODE: Packet-based information service for
mobile phones from NTT DoCoMo (Japan). First to provide Web
browsing from cellular phones, it has the largest Wireless Data
Service in the world with over 12 Million Subscribers. There are a
few advantages of i-Mode over WAP that have been mostly responsible
for the extremely fast spread of i-Mode all over Japan
3.
- Color: i-MODE supports color graphics up to 256 colors
- HTML-based: i-MODE has been created out of some
HTML-variations, which makes it a lot easier to handle for
HTML-experienced programmers
- Always-on technology: The always-on technology makes fast
access possible
- Can be uploaded to a regular server: no special server — as
for WAP — is needed
- Can use most GIF-images: no need to change into a different
format
Note: NTT bought a minority stake in AT&T to help
introduce i-MODE to the U.S., and have also partnered with AOL.
Advanced: Phones are beginning to be shipped with
advanced platforms like
Sun Microsystems J2ME and
Qualcomm's BREW. This will provide to mobile
application developers a proper programming language to build more
robust applications.
Mobile Phone (Messaging Systems)
SMS (Short Message Services): A messaging service
supported by many mobile phones that allow short text messages,
typically in the region of 120 characters, to be sent between
mobile devices or between computers and mobile devices
4.
EMS (Enhanced Messaging Service): Available since
2001 on a small selection of Ericsson, Siemens, Alcatel, and
Motorola phones, EMS messages can combine short formatted text,
monochrome pictures, melodies, and simple animations.
MMS (Multimedia Messaging Service): MMS enriches a
mobile message even further with color pictures, photos, sampled
audio, and even video — all while preserving the SMS user
experience of instant receipt. Vendors Nokia and SonyEricsson
announced that they will start selling MMS handsets in the second
half of 2002.
Mobile Instant Messaging: Similar to the PC-based
IM services like AOL Instant Messenger, mobile IM services let
users chat interactively and tell users when their friends are
online. Some IM clients enable users to upload files like pictures
and sounds to others in real time. While IM services delivered via
SMS or WAP have existed for a year, phones with IM clients have
just begun to hit the U.S. market.
Mobile E-Mail: Mobile E-mail combines lengthy text
with file attachments of any type and a subject header. Most mobile
operators and portals offer SMS alert services for new incoming
email in addition to limited read/write capability via WAP; now,
many new phones like the Ericsson T68 have an email client
inside.
Picture Messaging: One of the hottest items among
the young and trendy are mobile phones that not only do e-mail but
also take and transmit photos. It's a technology that's catching on
quickly. J-Phone, the first telecom to popularize the devices, had
leased out 5.47 million of the handsets as of the end of June
2002.
PDA
Palm OS: Palm, Inc. is a pioneer in the field of
mobile and wireless Internet solutions and a leading provider of
handheld computers, according to IDC (2001). Palm handhelds are
equipped with a comprehensive suite of personal information
management (PIM) software, including Date Book, Address Book, To Do
List, expense-management software, calculator and note-taking
applications.
Pocket PC: In April 2000, Microsoft launched the
Pocket PC platform, taking the place of the original Palm-Sized PC
device family. In the past two years, the platform has managed to
capture roughly 20 - 25% of the mobile device market while
competition continues to intensify. Pocket versions of popular
Microsoft applications like Word, Excel, and Outlook has added to
this PDA OS' robustness and appeal. The past year has been marked
by the launch of the platform's first major upgrade, Pocket PC
2002, as well as Microsoft's strong push into the mobile phone
arena.
TACTICS
The purpose of this next session is to describe the
different tactics that are available within the mobile marketing
space and to provide some examples. The following categories were
provided by the Mobile Marketing Association as draft definitions.
Three categories that will be reviewed are:
- WAP/i-MODE Advertising Types
- PDA Advertising Types
- Mobile Messaging (i.e. SMS, E-mail) Advertising Types
Wireless Advertising (WAP/i-MODE)
Text Advertising
5
| Tactic Name,
Description and Delivery Method ("Push"/"Pull") |
Ad Appearance Type |
Example |
| Text |
Graphic |
Audio |
| Text (Non-Clickable) |
Text ad for branding or information. Not
dynamic. |
Pull |
Yes |
No |
No |
Branding/Traffic Generation
Example
 |
|
Scrolling Text
|
Text that scrolls laterally across the screen (WAP
doesn't currently support animation, but i-Mode does)
|
| Text Link |
Hypertext that links to another URL, more
text, graphic, or logo. |
Pull |
Yes |
No |
No |
|
|
Scrolling Text
|
Text that scrolls laterally across the screen (WAP
doesn't currently support animation, but i-Mode does)
|
Graphic Advertising
6
| Tactic Name,
Description and Delivery Method ("Push"/"Pull") |
Ad Appearance Type |
Example |
| Text |
Graphic |
Audio |
| Graphic (Non-Clickable) |
Graphic, logo, or visual for branding or
information. Not dynamic. |
Pull |
No |
Yes |
No |
Branding/Traffic Generation
Example
 |
|
Animated Graphic
|
Graphic with motion and animation (WAP doesn't currently
support animation, but i-Mode does)
|
|
%-of-Screen Ads
|
Ad that automatically adjusts to a designated % of
screen size
|
| Graphic Link |
Graphic, logo, or visual that links to
anotherURL, more text, or more graphics. |
Pull |
No |
Yes |
No |
Promotional Example
 |
|
Animated Graphic
|
Graphic with motion and animation (WAP doesn't
currently support animation, but i-Mode does)
|
|
%-of-Screen Ads
|
Ad that automatically adjusts to a designated % of
screen size
|
|
Coupon
|
Promotion that, when accepted by the user,
automatically stores a promo code or barcode used for
future redemption or can be taken in and physically shown
to a retailer
|
Intra-Active Advertising
7
| Tactic Name,
Description and Delivery Method ("Push"/"Pull") |
Ad Appearance Type |
Example |
| Text |
Graphic |
Audio |
| Intra-Active Ad |
AdText or Graphic with user input within a
form field, pull-down menu, or dialog box. |
Pull |
Yes |
Yes |
No |
Direct Response Example
 |
|
Animated Graphic
|
Graphic with motion and animation (WAP doesn't
currently support animation, but i-Mode does)
|
|
Dial-Thru
|
Ad that, when clicked on by the user, automatically
dials a phone number for a transaction, etc.
|
|
Coupon
|
Promotion that, when accepted by the user,
automatically stores a promo code or barcode used for
future redemption or can be taken in and physically shown
to a retailer
|
Interstitial Advertising
8
| Tactic Name,
Description and Delivery Method ("Push"/"Pull") |
Ad Appearance Type |
Example |
| Text |
Graphic |
Audio |
| Interstitial |
Full page text and graphic appearing between
calls for pages of content. |
Pull |
Yes |
Yes |
No |
Branding/Traffic Generation
Example
 |
|
Timed
|
Disappears automatically after set amount of time
|
|
Clickable
|
Must click to close — or can click through to another
URL, text or graphics
|
PDA Advertising
Text Advertising
9
| Tactic Name,
Description and Delivery Method ("Push"/"Pull") |
Ad Appearance Type |
Example |
| Text |
Graphic |
Audio |
| Text (Non-Clickable) |
Text ad for branding or information. Not
dynamic. |
Pull |
Yes |
No |
No |
Branding/Traffic Generation
Example
 |
|
Scrolling Text
|
Text that scrolls laterally across the screen
|
| Text Link |
Hypertext that links to another URL, more
text, graphic, or logo. |
Pull |
Yes |
No |
No |
|
|
Scrolling Text
|
Text that scrolls laterally across the screen (WAP
doesn't currently support animation, but i-Mode does)
|
Graphic Advertising
10
| Tactic Name,
Description and Delivery Method ("Push"/"Pull") |
Ad Appearance Type |
Example |
| Text |
Graphic |
Audio |
| Graphic (Non-Clickable) |
Graphic, logo, or visual for branding or
information. Not dynamic. |
Pull |
No |
Yes |
No |
Branding/Traffic Generation
Example
 |
|
Animated Graphic
|
Graphic with motion and animation
|
|
Rich Media
|
Combination of graphics, animation, video, audio, text,
and other media formats
|
|
%-of-Screen Ads
|
Ad that automatically adjusts to a designated % of
screen
|
| Graphic Link |
Graphic, logo, or visual that links to
anotherURL, more text, or more graphics. |
Pull |
No |
Yes |
No |
Direct Response Example
 |
|
Animated Graphic
|
Graphic with motion and animation
|
|
%-of-Screen Ads
|
Ad that automatically adjusts to a designated % of
screen size
|
|
Coupon
|
Promotion that, when accepted by the user,
automatically stores a promo code or barcode used for
future redemption or can be taken in and physically shown
to a retailer
|
|
Tap-and-Add
|
Ad that, when accepted by the user, automatically
stores the merchant information in the device's address
book or calendar
|
|
Rich Media
|
Combination of graphics, animation, video, audio, text,
and other media formats
|
Intra-Active Advertising
11,
| Tactic Name,
Description and Delivery Method ("Push"/"Pull") |
Ad Appearance Type |
Example |
| Text |
Graphic |
Audio |
| Intra-active Ad |
Text or Graphic with user input within a
form field, pull-down menu, or dialog box |
Pull |
Yes |
Yes |
No |
Promotional Example
 |
|
Animated Graphic
|
Graphic with motion and animation
|
|
Intelligent Agent
|
Ad that allows the user to define preferences, which
then searches the web for such preferences and returns
promotional information
|
|
Coupon
|
Promotion that, when accepted by the user,
automatically stores a promo code or barcode used for
future redemption or can be taken in and physically shown
to a retailer
|
|
Tap-and-Add
|
Ad that, when accepted by the user, automatically
stores the merchant information in the device's address
book or calendar
|
|
Rich Media
|
Combination of graphics, animation, video, audio, text,
and other media formats
|
|
Downloadable Ad/Application
|
Ad that, when activated by the user, downloads onto the
device for viewing later, in the form of an animated,
functional, or interactive application
|
Interstitial Advertising
12
| Tactic Name,
Description and Delivery Method ("Push"/"Pull") |
Ad Appearance Type |
Example |
| Text |
Graphic |
Audio |
| Interstitial |
Full page text and graphic appearing between
calls for pages of content |
Pull |
Yes |
Yes |
No |
Direct Response Example
 |
|
Timed
|
Disappears automatically after set amount of time
|
|
Clickable
|
Must click to close — or can click through to another
URL, text or graphics
|
Mobile Messaging Advertising
13
| Tactic Name,
Description and Delivery Method ("Push"/"Pull") |
Ad Appearance Type |
Example |
| Text |
Graphic |
Audio |
| SMS-1 Way |
Text Message that alerts person with sound.
Message appears on screen after user initiates request.
Promotional code in text. Text usually scrolls up. |
Push |
Yes |
No (Yes-EMS & MMS) |
No (Yes-EMS & MMS) |
 |
| Tactic Name,
Description and Delivery Method ("Push"/"Pull") |
Ad Appearance Type |
Example |
| Text |
Graphic |
Audio |
| SMS-2 Way |
Text Message that alerts person with sound.
Message appears on screen after user initiates request. Text
usually scrolls up. User is requested to respond from the
device. |
Push/Pull |
Yes |
No (Yes-EMS & MMS) |
No (Yes-EMS & MMS) |
 |
| Tactic Name,
Description and Delivery Method ("Push"/"Pull") |
Ad Appearance Type |
Example |
| Text |
Graphic |
Audio |
| SMS-Call |
Text Message that alerts person with sound.
Message appears on screen after user initiates request. Text
usually scrolls up. User is requested to respond by calling a
telephone number. |
Push ("Pull-like" fulfillment through
audio) |
Yes |
No (Yes-EMS & MMS) |
Yes |
 |
| Tactic Name,
Description and Delivery Method ("Push"/"Pull") |
Ad Appearance Type |
Example |
| Text |
Graphic |
Audio |
| SMS-Pull |
User initiates a call to a special telephone
number and hangs up. Dialing that number makes a system
request to deliver a text message that alerts person with
sound. Message appears on screen after user initiates
request. Text usually scrolls up. |
Push/Pull |
Yes |
No (Yes-EMS & MMS) |
No (Yes-EMS & MMS) |
User dials a pre-set phone number (cellular)
or emails address (2-way pager) to find local fast food
offer. After phone rings or message is delivered, user hangs
up and receives SMS message. |
| Tactic Name,
Description and Delivery Method ("Push"/"Pull") |
Ad Appearance Type |
Example |
| Text |
Graphic |
Audio |
| WAP-Alert |
User receives SMS message with embedded WAP
Link. User clicks device button which launches WAP
session. |
Push/Pull |
Yes |
No (Yes-EMS & MMS) |
No (Yes-EMS & MMS) |
"Visit www.amazon.com on your cellular phone
now and all bestsellers are 10% off today. Press OK to go
there now." |
| Tactic Name,
Description and Delivery Method ("Push"/"Pull") |
Ad Appearance Type |
Example |
| Text |
Graphic |
Audio |
| Wireless E-Mail |
Promotion distributed via email,
specifically formatted for viewing on wireless device |
Push |
Yes |
Yes |
No |
|
METRICS
The MMA has published the following definitions for
the measurement of advertising delivery and effectiveness.
Among the definitions:
-
Permission Level: The level of permission a
user/device has granted to a specific carrier, service, or
wireless content site to receive advertising messages from
them
-
Response Capability: The ability of the user to
respond based on the feature set of the user's device (examples:
SMS with embedded 800 number, two-way SMS, or Wireless Applcation
Protocol [WAP])
-
Reach: The unique (unduplicated) number of
users/devices to which an advertiser's message is delivered
-
Frequency: The number of times each advertising
message has been sent to each unique user/device
-
Impression: The sending of an advertising
message to a user/device as recorded by the server software
(total impressions = reach x frequency)
-
Click-Through: User/device interaction with an
advertisement that does not initiate a call back
-
Call-Back (Or Call-Through): User/device calling
in to a pre-defined and assigned telephone number communicated in
a wireless advertisement for more information or messaging -
which can be tracked via a specific response number or tracking
code
The MMA says it will release more standards and
definitions in coming months, including creative standards for ads
on PDAs, WAP and i-MODE, SMS, pagers and voice devices.
PRIVACY
In an effort to establish privacy standards for the
mobile marketing industry, the MMA issued a series of suggested
guidelines designed to raise awareness and spur debate among mobile
operators and marketers engaged in the practice of location-based
targeting on March 11, 2002. These guidelines express the MMA's
point of view on the need to protect subscribers' privacy while
maintaining the integrity and effectiveness of mobile marketing
campaigns and serve as the first call-to-action for privacy
standards in North America.
As part of the suggested guidelines, the MMA
recommends:
- Subscriber permission to receive push advertising and/or
content must be verified through Confirmed Opt-In. This is
considered the highest level of subscriber permission for e-mail
marketing.
- Marketers should not merge personally-identifiable
information with mobile subscribers' location information without
confirmed opt-in consent from the individual subscribers.
- Marketers who wish to share subscriber information with
third-parties should do so only with the subscriber's
consent.
- Full disclosure must be made if using anonymous or aggregate
location information for marketing purposes.
- ubscribers should be able to opt-out of programs at any time,
even if they have already agreed to receive marketing
campaigns.
On June 20, 2002, the MMA and TrustE
(http://www.truste.com), the leading third
party privacy seal and certification program, formed a partnership
that willenable both groups to help the mobile marketing industry
take advantage of cutting-edge wireless technologies while
addressing sensitive privacy issues.
RESOURCES
Informational Sites
Associations
Legislation
End Notes
1Source: Wireless Advertising Association
2Source: "The Future of Wireless Marketing": Lot21
Emerging Media Group 2001
3Source: Mobile Communications:
http://www.ccwap.com/imode2.htm
4Forrester Research, Mobile Success Through Strategy,
September 2001
5Phone Screen Shots from Avesair
6Phone Screen Shots from Avesair
7Phone Screen Shots from Avesair
8Phone Screen Shots from SkyGo
9Phone Screen Shots from Avesair
10Phone Screen Shots from Avesair
11Phone Screen Shots from Avesair
12Phone Screen Shots from SkyGo
13Phone Screen Shots from SkyGo
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