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The future of user experience

Ian Karnell, President & Founder | One to One Interactive
March 27, 2003

Delivering Proximity-Based User Experiences

As interactive marketing has become more prominent over the last 5 years, some brand marketers expressed concern that technology would begin to take the place of an engaging brand experience. Also, they feared that the focus on data mining would distract marketers from creating real and meaningful brand interactions with the consumer, thus losing the brand completely.

Another school of marketers envisioned a renaissance in brand marketing enabled by technology. They believed that the Internet would spawn new innovations in the way marketers could extend the brand through dynamic interactive channels with the consumer, as well as enhance the consumer's brand experience through a richer understanding of their desires, behaviors and attitudes measured by real-time interactions. Such interactions would allow marketers to architect tailored consumer experiences that would differentiate the brand from its competitors and deepen the brand's relationship with consumers.

As the Internet becomes more ubiquitous (see — The future of one-to-one marketing) allowing consumers and marketers to converse anytime and anywhere, consumers will become fully immersed (surrounded by colors, shapes, sounds, and sensations) in brand experiences. No longer will consumers merely consume a brand; they will become part of the brand and live the brand.[i] One to One believes that Interactive marketers will be at the forefront of leading innovations that will deliver such brand experiences by architecting proximity-based user experiences .

One to One defines proximity-based user experiences as: the extension of a company's brand through interactive communication channels and devices, which surround and engage the consumer at a relevant place and time.

One to One believes that marketers will need to:

  1. Look beyond the PC Web
  2. Look beyond explicit customer attitudes and behaviors
  3. Adopt more sophisticated skill sets, tools, and measurements

Beyond the PC Web

Interactive marketers leverage a range of channels to communicate with their target audience. The PC Web has been the predominate channel to date. However, Forrester Research predicts that:

"2003 will mark a dramatic shift to multi-device access: Non-PC devices will penetrate 36% of US households; cheap communication technology will connect platforms; and content will flow easily across devices. Multi-device users will finally begin to get a consistent experience, and providers will focus on driving users to commerce platforms." [ii]

  • The number of online mobile users will explode from 2 million in 2001 to 23 million in 2003. 26% of these users will have three or more devices.
  • Interactive TV (ITV) is expected to become part of 15 million user households in 2003. 29% of these homes will use at least three of such devices
  • Nearly 8 million people will own personal digital assistants (PDAs) in 2003. These users will use location-based services, browse the Web, and check email.
  • By 2004 more than a million cars will have Internet connections.
As outlined in The future of one-to-one marketing, marketers will need to go beyond traditional marketing tactics to accommodate the speed at which a consumer will use information to make a decision, as well as the proliferation of channels to which they will access such information.

Interactive marketers will leverage "intelligent"communication services to track consumers and devices and deliver "intelligent" marketing that is real-time, proximity-based, and ultra-personalized.

Beyond Explicit Customer Behaviors and Attitudes

Successful Interactive marketers have pursued an ongoing commitment to understanding and anticipating consumer behaviors and attitudes in order to deepen the relationship between the brand and the consumer through tailored experiences.

The proliferation of interactive channels will complicate the marketer's ability to understand and anticipate consumer behaviors and attitudes. The primary complicating factor lies in the fact that the interactive experience will become multi-dimensional — no longer will Interactive marketers be required to design experiences for just Web-based interactions, but for interactive experiences that are immersed within the physical environment (cars, appliances, clothing, and other smart devices) and are ubiquitous. (see figure 1.0)

figure 1.0

In order for Interactive marketers to begin anticipating consumer needs and interactions beyond the mouse-click, they must go beyond traditional market research methods of focus groups and usability testing which predominately measure explicit consumer desires, attitudes, and behaviors. They must begin deepening their understanding of how the consumer interacts with their surroundings and also begin looking at implicit measures of consumer desires, attitudes, and behaviors in order to deliver tailored brand experiences across diverse consumer segments and a multitude of interactive channels.

Gerald Zaltman, How Customers Think, Harvard Press 2003
"The ability to anticipate consumer responses based on deep knowledge about them lies at the heart of skillful marketing. As many writers on technological innovation stress, a deep understanding of customers is the only sound basis for developing marketing strategy for discontinuous innovation."
Some companies have already begun to incorporate such market research methods. Iain Douglas, vice president for marketing at Gallo wines, develops maps that show how consumer thoughts and actions are correlated in order to understand the "why" behind the "what" of his buyers' attitudes and behaviors. [iii]

Other research tactics that some companies have begun to use include neural imaging, latency analysis, and consensus maps in order to uncover additional consumer insights to drive further innovations in delivering richer brand experiences to consumers.

Adopt New Skill Sets, Tools, and Measurements

Delivering proximity-based user experiences will also require that Interactive marketers adopt new skill sets, tools, and measurements to track consumer interactions, anticipate their needs, and deliver anytime/anywhere experiences.

As the physical environment becomes more digital and interconnected so will the consumer. Marketers will need to round out their teams with individuals that are skilled in understanding how environmental and technological interactions impact the user experience. Anthropologists, neural-scientists, and psychologists will become a more present part of the Interactive marketing mix.

A geometric expansion in data will result in the coming years as ubiquitous Interactive marketing begins to take root and marketers begin to deliver proximity-based user experiences. As a result, Interactive marketers will need to upgrade their current tools in order to keep pace. Vendors like Curl, Sun Microsystems, and Microsoft have already begun initiatives to track consumer-side data streams that will be generated through smart devices and appliances, which report on user behavior.[iv] Furthermore, Forrester Research predicts that academic and military projects funded to create software models of human behavior will spawn a market of vendors selling packaged scenarios for automated measurements. According to Forrester, these firms will be acquired by "data mining giants" like SAS and NCR, who will merge the software-based scenarios with mining tools to gain behavioral, transactional, and financial insights from large data sets.

Lastly, delivering proximity-based user experiences will require an evolution in the way Interactive marketers define user segments, business goals and architect interaction scenarios that are framed with meaningful metrics. Real-time variable testing of value propositions, offers, channel mix and messages will become more prevalent in the marketing process in order for Interactive marketers to uncover interaction metrics that directly connect to their company's business goals. Successful Interactive marketers have already begun to learn and incorporate direct marketing disciplines and, as a result, will be better prepared to deliver proximity-based user experiences in the future.

[i] Marc Gobe, Emotional Branding, Allworth Press 2001
[ii] Forrester Research, June 2000. Many Devices, One Consumer
[iii] Gerald Zaltman, How Customers Think, Harvard Press 2003, pg. 131
[iv] Forrester Research, September 2001, How to Measure What Matters

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